I worked on various projects at Provencher_Roy and this is one of those that I am glad to share. In this project I took care of the 3D Integration in collaboration with a teamate of the project in Unreal Engine 5, blueprint shader creation, and level/asset art. My 3D asset work was done on 3DS Max and Photoshop. A lot of the assets were imported and adapted from technical assets and external sources. We also used Gaussian Splat Technology for the outside.
Provencher_Roy's website:
https://provencherroy.ca/fr/